July 2nd, 2026

LastHUD - 1.5 Major Update

Main Menu Changes:

  • Cleaned up code for quick match and camera addition on players

  • Camera checking endpoint for WebUI (See other)

  • Updated WebUI on http://127.0.0.1:8080 when LastHUD is running

  • Added modular button and hints of main hud on WebUI when HUD's are running in LastHUD

  • Added button to see connected webcameras from mainpage WebUI

Builder Changes:

  • Changed player image to support camera if available

  • Fully customizeable image selection for all existing icons in HUD builder (weapon, util, minimaps etc)

  • Added a minimap player icon angle offset (Β°) per map in the HUD assets panel

  • Player Image sidebar block (camera + 16:9) on Player Focus and Player Block image layers

Trigger & Effects:

  • Added a custom Trigger for Images using GSI>Playe>Joined(first tick) supporting camera and force aspect

  • New triggers for game phases: -- gsi.phase.warmup -- gsi.phase.live -- gsi.phase.freezetime -- gsi.phase.bomb -- gsi.phase.paused -- gsi.phase.timeout_ct -- gsi.phase.timeout_t

  • Directional triggers for bomb plant and defuse progress (0-100%) on images

  • Bomb plant and defuse trigger on bomb plant and defuse progress (time in X:Y seconds)

  • Triggers for round number, bomb state and overtime

  • Added hooks and triggers for gsi.economy.team_equip_value and gsi.economy.team_loss_bonus

  • New gsi.kill event handlers for developing custom killfeed canvases

  • LastHUD API: .steamid, .ign, .name, .flag, .team added

  • LastHUD API: matches.team1 and .team2, best_of and matches.upcoming added

  • LastHUD API: veto.bo1, .bo3 and .bo5 triggers

  • Added a Progress fill effect to support other trigger variables

  • Auto hide effect with delay for elements hiding after X other trigger

  • Toggle show effect triggering visibility of that one layer on keybind/trigger

  • Toggle group hides/shows all layers in a custom canvas group (example freezetime)

Other:

  • Added new kill ingestion "POST /api/mirv" and "GET /api/kill-events"

  • Added a API endpoint making user be able to check on player cameras without having the players needed to be on server "GET /api/camera-links"*

*When LastHUD is running, the user can see cameras linked in http://127.0.0.1:8080/api/camera-links/players for the current players in the "Live Match" tab