Changelog

Follow new updates and improvements to LastHUD.

July 6th, 2026

  • Performance changes in map

  • Performance changes in PlayerFocus modules

  • Bugfix where some player stats wouldnt show on PlayerFocus

July 4th, 2026

  • Corrected a issue making the keybind worker crash on startup. Keybinds should work from any window at any time now.

July 4th, 2026

  • Added "LastHUD API > VETO > VETO Fetch" to fetch all custom data from VETO

  • Slight correction with “fade” code

  • Delay function added for manual trigger: "LastHUD API > User > Animate on Keybind"

July 4th, 2026

  • Removed old BO1/BO3/BO5 VETO system from Triggers

  • Updated LastHUD API endpoints for VETO system

  • Corrected a issue with Images for VETO Triggers

July 2nd, 2026

Builder Changes:

  • Added component transform, the user can now drag resize default components in the builder

  • Placeholder images for project defaults can be shown when adding the bomb/kit/armor triggers

  • Improved show/hide logic for more responsive HUD components

  • Added "Player Focus" canvas type for more responsive player swapping

  • In Canvas list the user can now delete canvases

Trigger & Effects:

  • The following Triggers & Effects now have defaults preview on adding them to canvas:

    • GSI > PlayerEquip > Utility

    • GSI > PlayerEquip > Weapon

    • GSI > PlayerEquip > Armor

    • GSI > PlayerEquip > Kit Equipped

    • GSI > PlayerEquip > Bomb Equipped

July 2nd, 2026

Main Menu Changes:

  • Cleaned up code for quick match and camera addition on players

  • Camera checking endpoint for WebUI (See other)

  • Updated WebUI on http://127.0.0.1:8080 when LastHUD is running

  • Added modular button and hints of main hud on WebUI when HUD's are running in LastHUD

  • Added button to see connected webcameras from mainpage WebUI

Builder Changes:

  • Changed player image to support camera if available

  • Fully customizeable image selection for all existing icons in HUD builder (weapon, util, minimaps etc)

  • Added a minimap player icon angle offset (°) per map in the HUD assets panel

  • Player Image sidebar block (camera + 16:9) on Player Focus and Player Block image layers

Trigger & Effects:

  • Added a custom Trigger for Images using GSI>Playe>Joined(first tick) supporting camera and force aspect

  • New triggers for game phases: -- gsi.phase.warmup -- gsi.phase.live -- gsi.phase.freezetime -- gsi.phase.bomb -- gsi.phase.paused -- gsi.phase.timeout_ct -- gsi.phase.timeout_t

  • Directional triggers for bomb plant and defuse progress (0-100%) on images

  • Bomb plant and defuse trigger on bomb plant and defuse progress (time in X:Y seconds)

  • Triggers for round number, bomb state and overtime

  • Added hooks and triggers for gsi.economy.team_equip_value and gsi.economy.team_loss_bonus

  • New gsi.kill event handlers for developing custom killfeed canvases

  • LastHUD API: .steamid, .ign, .name, .flag, .team added

  • LastHUD API: matches.team1 and .team2, best_of and matches.upcoming added

  • LastHUD API: veto.bo1, .bo3 and .bo5 triggers

  • Added a Progress fill effect to support other trigger variables

  • Auto hide effect with delay for elements hiding after X other trigger

  • Toggle show effect triggering visibility of that one layer on keybind/trigger

  • Toggle group hides/shows all layers in a custom canvas group (example freezetime)

Other:

  • Added new kill ingestion "POST /api/mirv" and "GET /api/kill-events"

  • Added a API endpoint making user be able to check on player cameras without having the players needed to be on server "GET /api/camera-links"*

*When LastHUD is running, the user can see cameras linked in http://127.0.0.1:8080/api/camera-links/players for the current players in the "Live Match" tab

July 1st, 2026

  • Corrected a issue where saving a HUD without public would make it unavailable for editing by the original creator.

July 1st, 2026

  • Readded a broken HP variable. When adding GSI→Player→HP you can now select “FadeWithHP” as effect. This is useful for HP on images

June 30th, 2026

  • Added the possibility to share “Public HUD’s” back. Users saving a HUD as public can be shared and edited by other users

June 29th, 2026

Implementations:

  • Editor quickbinds Copy(Ctrl+C) and Paste(Ctrl+V)

  • Editor quickbinds Undo(Ctrl+Z) and Redo(Ctrl+Y)

  • Editor quickbinds Order Up(Ctrl+ArrowUp) and Order Down(Ctrl+ArrowDown)

  • Weapon side alignment on GSI→PlayerEquip→Weapon (Weapon right or left)

  • Quickmatch function added to “Live Match” tab

  • Quickadd player “+” added in “Live Match” for players not added to LastHUD

  • CT side defuse kit variable is available GSI→PlayerEquip→Kit equipped

Bugfixes:

  • Logic issues on z-index(order list)