July 6th, 2026
Performance changes in map
Performance changes in PlayerFocus modules
Bugfix where some player stats wouldnt show on PlayerFocus
July 4th, 2026
Corrected a issue making the keybind worker crash on startup. Keybinds should work from any window at any time now.
July 4th, 2026
Added "LastHUD API > VETO > VETO Fetch" to fetch all custom data from VETO
Slight correction with “fade” code
Delay function added for manual trigger: "LastHUD API > User > Animate on Keybind"
July 4th, 2026
Removed old BO1/BO3/BO5 VETO system from Triggers
Updated LastHUD API endpoints for VETO system
Corrected a issue with Images for VETO Triggers
July 2nd, 2026
Added component transform, the user can now drag resize default components in the builder
Placeholder images for project defaults can be shown when adding the bomb/kit/armor triggers
Improved show/hide logic for more responsive HUD components
Added "Player Focus" canvas type for more responsive player swapping
In Canvas list the user can now delete canvases
The following Triggers & Effects now have defaults preview on adding them to canvas:
GSI > PlayerEquip > Utility
GSI > PlayerEquip > Weapon
GSI > PlayerEquip > Armor
GSI > PlayerEquip > Kit Equipped
GSI > PlayerEquip > Bomb Equipped
July 2nd, 2026

Cleaned up code for quick match and camera addition on players
Camera checking endpoint for WebUI (See other)
Updated WebUI on http://127.0.0.1:8080 when LastHUD is running
Added modular button and hints of main hud on WebUI when HUD's are running in LastHUD
Added button to see connected webcameras from mainpage WebUI
Changed player image to support camera if available
Fully customizeable image selection for all existing icons in HUD builder (weapon, util, minimaps etc)
Added a minimap player icon angle offset (°) per map in the HUD assets panel
Player Image sidebar block (camera + 16:9) on Player Focus and Player Block image layers
Added a custom Trigger for Images using GSI>Playe>Joined(first tick) supporting camera and force aspect
New triggers for game phases: -- gsi.phase.warmup -- gsi.phase.live -- gsi.phase.freezetime -- gsi.phase.bomb -- gsi.phase.paused -- gsi.phase.timeout_ct -- gsi.phase.timeout_t
Directional triggers for bomb plant and defuse progress (0-100%) on images
Bomb plant and defuse trigger on bomb plant and defuse progress (time in X:Y seconds)
Triggers for round number, bomb state and overtime
Added hooks and triggers for gsi.economy.team_equip_value and gsi.economy.team_loss_bonus
New gsi.kill event handlers for developing custom killfeed canvases
LastHUD API: .steamid, .ign, .name, .flag, .team added
LastHUD API: matches.team1 and .team2, best_of and matches.upcoming added
LastHUD API: veto.bo1, .bo3 and .bo5 triggers
Added a Progress fill effect to support other trigger variables
Auto hide effect with delay for elements hiding after X other trigger
Toggle show effect triggering visibility of that one layer on keybind/trigger
Toggle group hides/shows all layers in a custom canvas group (example freezetime)
Other:
Added new kill ingestion "POST /api/mirv" and "GET /api/kill-events"
Added a API endpoint making user be able to check on player cameras without having the players needed to be on server "GET /api/camera-links"*
*When LastHUD is running, the user can see cameras linked in http://127.0.0.1:8080/api/camera-links/players for the current players in the "Live Match" tab
July 1st, 2026
Corrected a issue where saving a HUD without public would make it unavailable for editing by the original creator.
July 1st, 2026
Readded a broken HP variable. When adding GSI→Player→HP you can now select “FadeWithHP” as effect. This is useful for HP on images
June 30th, 2026
Added the possibility to share “Public HUD’s” back. Users saving a HUD as public can be shared and edited by other users
June 29th, 2026

Implementations:
Editor quickbinds Copy(Ctrl+C) and Paste(Ctrl+V)
Editor quickbinds Undo(Ctrl+Z) and Redo(Ctrl+Y)
Editor quickbinds Order Up(Ctrl+ArrowUp) and Order Down(Ctrl+ArrowDown)
Weapon side alignment on GSI→PlayerEquip→Weapon (Weapon right or left)
Quickmatch function added to “Live Match” tab
Quickadd player “+” added in “Live Match” for players not added to LastHUD
CT side defuse kit variable is available GSI→PlayerEquip→Kit equipped
Bugfixes:
Logic issues on z-index(order list)