Backlog
4Under consideration
DOT placeholders for util/weapons(opt)
Option for placeholders for components containing fetch weapons or fetch utility to show where placement will be (and empty slots if the users want it in HUD)
Current round calc+fetch + round.info
Fetch current round from simple round calc, extract/track X rounds back from each game for round information
Multilevel Minimap
Make changes implementing the two layers of the map and correct the minimap to use both levels on Nuke and Vertigo.
MapVETO Scene Builder Improvement
Enable users to have a visual represenation from a active map in the builder from a currently activated match in matches.
Next up
Committed and queued
No Next up issues
In Progress
Actively being built
No In Progress issues
Done
15Recently shipped
Editor Quickbinds
Ctrl+C: Copies a item Ctrl+V: Pastes a item Ctrl+Up: Moves item up in z-index Ctrl+Down: Moves item down in z-index Ctrl+Z: Undo the previous change Ctrl+Y: Redo the previous change
Align weapon/util
Align weapons and utility from main component and give to fetch
Builder QOL
transform undo redo quickbinds order list qol
Quickadd Players in Live Match
Button for instantly adding all players in quickmatch without images
Full Quickmatch
Add quickmatch in Live Match section, automatically adds all players and a check to add teams if they dont allready exist in the “Teams” section Add teams Add player images + on server (opt to add images at the same time) Run live match (+ force update current active HUD)
Missing kit variable
Add missing kit variable for showing/hiding defuse kits on CT, same function as bomb on T side
Preload vdo.ninja cameras
Preload cameras for quick usecases in any HUD
Full asset customization
In Defaults or HUD builder, add overrides for each asset that is prepackaged with LastHUD. This includes: Minimaps Armor/armor+helmet icons Weapon and utility icons
Armor icons (Noted in 1.3)
Add image variable for armor states since only textbased armor values currently work. Also implement interchangeable images in the settings menu with the customization values
Player Focus
LastHUD API variable fetching if a player is on CT or T side. Useful for ex playerfocus