Changelog

Follow new updates and improvements to LastHUD.

May 19th, 2026

Implementations:

  • "Live Match" now contains teams, scores and VETO

  • Added "Hide Item" in Triggers & Effects

  • Made the bomb carrier priority z-index on minimap

  • Added bomb icon on the minimap if it is dropped(white) or planted(red)

  • New trigger "GSI › Player › PlayerTeam" for CT/T color selection (useful on Player Focus for color)

  • New “Defaults“ section in settings

  • Variable for current match text sync with “Live Match”/”VETO” to HUD

Bugfixes:

  • "RotateWithPlayer" function works as intended now

  • Fixed a issue with MapWins not being registered correctly

  • Minimap showing 5th T player as 0 instead of 10

  • Corrected a playerfocus issue with player images

  • Changes to Ammo GSI signals, this makes sure ammo registers correctly (Ammo and Magazine)

Changes:

  • "PlayerWeapon" is instead "PlayerEquip" under GSI in Triggers & Effects

  • Remade logic for "GSI > PlayerEquip > Bomb Equipped" and added "GSI->PlayerEquip->Bomb Dropped"

  • Changed timer logic to not hardcode automation on "GSI > Bomb > Round Timer"

May 14th, 2026

Implementations:

  • Multi-HUD works as intended.

  • On screen overlay for easier casting (Settings, this uses “/hud” HUDs ONLY!)

  • Major minimap logic overhaul

  • VETO includes MapWin icon on picked maps*

  • Variable for upcoming match (timestamp ordered + tournament filter)

  • Users can now export/import matches and tournaments

  • Team/Player changes refreshes active HUD and refetches new sources

Bugfixes:

  • Effect animations doesn’t act out on example “on round end” event

*VETO MapWin: This is a fetch for multi-map series, can be used to make a scoreboard component know what team won X many maps in diffirent series. This introduced the following Anim&Effects variables:

  • MapWinsCount

  • MapsWonByTeam

April 19th, 2026

Main Menu Changes:

  • Remade the Settings UI

  • Added Keybind shortcuts in settings

  • Matches can now be exported/imported

  • Matches have time variables

  • Tournaments can now be exported/imported

  • Tournaments have time variables

  • Matches now have a tournament connection variable

  • Recreated Tournaments UI

Builder Changes:

  • "Team Block" is a hidden asset in builder (This makes 5x PlayerBlock for players on main canvas)

  • Google Fonts are used as fonts in the HUD builder

  • Smoothening and updated minimap functionality

  • HUD creation now contains "Default" and "Blank" starting canvases

  • Replaced the old "GSI Signal" system with "Trigger & Effects", see below for information

  • Users can create Canvas, Sub-Canvas, Sub-Sub-Canvas, Spacers and Team/layer Blocks

  • HUD files are now encrypted to ensure creative work cant be modified and re-sold.

Trigger & Effects:

  • Animation effects with keybinds or signal triggers.

  • Added LastHUD API fetch from local app

  • Added all 28 GSI fetches + sub fetch to animation and trigger sync

Other Updates:

  • LastHUD now automatically downloads updates inside the application

  • Introduced a Roadmap for LastHUD

  • Misc Lasthud.com website updates including subscription page link on users profile

  • Users can apply for Partnership program on Discord