May 19th, 2026
Implementations:
"Live Match" now contains teams, scores and VETO
Added "Hide Item" in Triggers & Effects
Made the bomb carrier priority z-index on minimap
Added bomb icon on the minimap if it is dropped(white) or planted(red)
New trigger "GSI › Player › PlayerTeam" for CT/T color selection (useful on Player Focus for color)
New “Defaults“ section in settings
Variable for current match text sync with “Live Match”/”VETO” to HUD
Bugfixes:
"RotateWithPlayer" function works as intended now
Fixed a issue with MapWins not being registered correctly
Minimap showing 5th T player as 0 instead of 10
Corrected a playerfocus issue with player images
Changes to Ammo GSI signals, this makes sure ammo registers correctly (Ammo and Magazine)
Changes:
"PlayerWeapon" is instead "PlayerEquip" under GSI in Triggers & Effects
Remade logic for "GSI > PlayerEquip > Bomb Equipped" and added "GSI->PlayerEquip->Bomb Dropped"
Changed timer logic to not hardcode automation on "GSI > Bomb > Round Timer"
May 14th, 2026
Implementations:
Multi-HUD works as intended.
On screen overlay for easier casting (Settings, this uses “/hud” HUDs ONLY!)
Major minimap logic overhaul
VETO includes MapWin icon on picked maps*
Variable for upcoming match (timestamp ordered + tournament filter)
Users can now export/import matches and tournaments
Team/Player changes refreshes active HUD and refetches new sources
Bugfixes:
Effect animations doesn’t act out on example “on round end” event
*VETO MapWin: This is a fetch for multi-map series, can be used to make a scoreboard component know what team won X many maps in diffirent series. This introduced the following Anim&Effects variables:
MapWinsCount
MapsWonByTeam
April 19th, 2026

Remade the Settings UI
Added Keybind shortcuts in settings
Matches can now be exported/imported
Matches have time variables
Tournaments can now be exported/imported
Tournaments have time variables
Matches now have a tournament connection variable
Recreated Tournaments UI
"Team Block" is a hidden asset in builder (This makes 5x PlayerBlock for players on main canvas)
Google Fonts are used as fonts in the HUD builder
Smoothening and updated minimap functionality
HUD creation now contains "Default" and "Blank" starting canvases
Replaced the old "GSI Signal" system with "Trigger & Effects", see below for information
Users can create Canvas, Sub-Canvas, Sub-Sub-Canvas, Spacers and Team/layer Blocks
HUD files are now encrypted to ensure creative work cant be modified and re-sold.
Animation effects with keybinds or signal triggers.
Added LastHUD API fetch from local app
Added all 28 GSI fetches + sub fetch to animation and trigger sync
LastHUD now automatically downloads updates inside the application
Introduced a Roadmap for LastHUD
Misc Lasthud.com website updates including subscription page link on users profile
Users can apply for Partnership program on Discord